![]() ![]() Plus he got a worm infection a few days ago. The doctor did his job every time he needed a treatment, but its now about 2 weeks ago the others were healed, he still does not wake up. After a few days everyone of them was fit again, but the unconcious one still does not wake up. I’m new to Rimworld Modding but okay with c# so I might add more in the future (Feel free to suggest). About 5 of my colonists got ill with sensory mechanites, one of them got unconcious. Updated to 1.3 (I’ve removed support for 1.0, 1.1 & 1.2 as i’m not sure if the latest updates are compatible)Īdded (x hrs) to Herculium & Peithium like Penoxycyline has (2 days~ ish) as requested by comments.Īdded "allowMixingIngredients" to the Synthesize Neutroamine recipe as requested by VonArens. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. Below it will list events that can be occurred within RimWorld. Also helps your colonists stop dealing with the devil. Events in RimWorld are consequences that often occur accordingly by AI storytellers. ![]() *Addiction purifier will make even the most immersed junkie drug free at first use. Important note: This disease will be cured when the treatments performed on it reach a cumulative quality of 300, thus it is important to maximize the Medical Tend Quality of the Doctor performing the tending and the quality. *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. Muscle parasites are a parasitic disease hampering the muscles. Adds a small range of psuedo-bionics and implants. And requires maintenance once a week for peak performance. Injected Mechanites will expire and burn out one year after installation. There is a catch though when regrowing lost bits It hurts. Fibrous and Sensory Mechanites dramatically enhances a pawns movement, manipulation and sensory capability. *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. Also the flankers best friend in their arsenal. Events in RimWorld are consequences that often occur accordingly by AI storytellers. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Exploring mechanites beyond just Luciferum. ![]()
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